"The paper presents a number of examples of the use of such games, and tries to determine likely trends in their use in such an environment. Of significance is an examination of the obstacles that teaching staff encounter in attempting to use such software during lesson times, and how some staff have overcome these obstacles."This was circa 2003, so handhelds nowadays could swing the results differently.
Wednesday, August 20, 2008
Now let's look at some research on video games
... in the classroom.