Wednesday, February 15, 2006

How do you get the attention of gamers in mainstream education?

Seems like the saying "If you can't beat them, join them" might just work.

Jim Brazell writes:

Serious games is a movement started in 2002 at the Woodrow Wilson Center for International Scholars in Washington, D.C. The movement is cross-appropriating video game technologies, techniques, structures and tools from the video game industry to other fields of human endeavor (outside of entertainment).
Here's more.

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